![]() ![]() ![]() Traversal and with that exploration just became so much harder. I really do want to like it, but this update is the first one that gives me the Microsoft-finally-took-over vibes. And if the issue is that it wouldn't fit in with the one-size-fits-all MS accounts used for everything else, then flag the "wizard-built" accounts as incomplete so parents can go through making a 360 account another day. Just make an optional in-game wizard asking parents a bunch of questions so kids can play ASAP. This is all outside the fact that each console has their own form of friction in allowing kids to play online.Ĭ'mon Microsoft, you can improve the new user process. ![]() People outside of tech don't have patience for that crap. In just my circle there's several parents who gave up and sadly their kid can't play with their group of friends. It's way too many steps with email verifications. I have to walk through other parents in creating a MS account for themselves (if they don't have one), then how to make a child account with a username, then finding and ticking a bunch of checkboxes to allow online play, then launching Minecraft and signing in with the new child account. My biggest issue is the amount of friction when creating a new Microsoft account for a child. It didn't take me long to figure out Bedrock and Java are incompatible, but I did have to explain it to other parents with kids that wanted to play with my kids (my kids play on Bedrock to be most compatible). Yeah, I'm a parent that was new to Minecraft during lockdown. You can even go Dwarf Fortress direction and model processes that create various features of the world over time. To get realistic representation you need to build a little model that knows a little bit about how the features are created. To get asymptotically to realism you have to start taking into account more and more of physics and passage of time and Perlin noise just completely ignores this. There isn't a way to fix it because, fundamentally, it is completely disconnected from how land features are created in real life. You can skip entire fluid dynamics and condense it to "water molecules move in circles when subjected to a wave".įorget about Perlin noise, it is useful to getting something but it is IMO dead end if you are for realistic looking world. The fantastic part about this video is just how little of actual physics you need to know to create convincing, complex waves. Just yesterday I watched this fantastic explanation of how to generate realistically looking ocean surface: It is not that difficult if you apply yourself. It’s worth a try if you like just wandering around in Minecraft marveling at the scenery. Wandering around the new 1.18-style mountains is incredible, and then stumbling across something the resembles Yellowstone National Park added by Terralith is even more incredible. For me, going into a 1.18 world and finding a giant mountain chain and then finding a cave on the peak of the mountain that falls all the way into a giant underground ocean at the bottom of the world in a huge cavern complete with underground vegetation… it brought me right back to that sense of exploration and wonder that I remember from the very first time I played Minecraft.Īlso, I found this datapack (sort of like a mod but doesn’t require patching the game since the game natively supports loading datapack files) called Terralith that extends the 1.18 worldgen with even more cool stuff. One of my favorite game memories of all time was the first time I played Minecraft during the alpha days and immediately got lost in the world. Hats off to everyone at Mojang that worked on this! The new worldgen is incredible, both above and below the surface. ![]()
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